- Crossfirex beta update#
- Crossfirex beta Patch#
Premium Missions have been removed from the game. An AFK kick timer has been implemented to remove users who are inactive during a match. Enhancements to the controls have been added to better handle situations with low aim acceleration. Play Guide videos have been added for the Submarine and Invasion maps. ‘News’ section added – users can view news updates from the main lobby screen by pressing (X) or navigating to the corresponding button on the UI. Includes recoil patterns for both Modern & Classic mode. Weapon statistics have been added for each weapon, viewable in the Loadout screen. To mitigate spawn camping on GR Tower, a new object has been added to block the line of sight to the spawn points. Improved the responsiveness of the Tactical Growth – Sliding mechanic. Adjusted the spawn points on Black Widow so opposing players were not immediately in view of each other during spawn. Now upon taking damage, the opacity will gradually increase. Adjusted the Spectre invisibility effect so that the invisibility is not deactivated right away after taking damage. KALASH-47: Adjusted the recoil and firing rate to feel more consistent. The rate at which Kill Streak Points are gained have been adjusted and the points requirement to unlock Boogieman has been increased to 3,000. Additional ammo magazines have been added for Mercenary players on the Babylon Lab map. Kukri strong attack (LT) has been adjusted. Melee range hitbox has been increased slightly Performing melee attacks felt inconsistent, so we made the following adjustments:. Muzzle and Ammunition attachments can now be used in the Classic playlist. We plan to continue refining this mechanic based on community feedback. To improve issues that occurred due to the aim assist mechanic being too strong, we differentiated aim assist based on distance where it now becomes weaker from a longer distance while remaining as is from a short-to-mid distance. 'Set to Default' feature added for each option category. Aim Response Curve Type options have been added: Standard/Linear/Dynamic. Dead Zone options have been added for both left and right analog sticks. Expanded analog stick sensitivity range for Stick & Vertical sensitivity, ADS & ADS Vertical sensitivity. To address the difficulties surrounding the aim sensitivity, several customization options have been added to the game:.The following silencer attachment skins have been added:.Adapt to your surroundings as the submarine begins to tilt during the match. Put your knife skills to the test in this melee-only team deathmatch style mode that takes place in a sinking submarine. Take notice of the motion-activated lights that trigger in certain rooms, informing you of a nearby Spectre. Spectres can utilize the moving vehicle on the map to get navigate around more covertly. Face off against a team of Spectres in this new Event Map that pits teams face-to-face in a ruined city. Earn up to 20,000 GP for completing 10 matches on each EVENT map. Two new maps have been added to the new ‘EVENT’ playlist.Earn up to 25 tiers of rewards including new Weapon Skins, up to 25,000 GP and a unique Weapon Accessory! A limited-time EVENT PASS has been added to the game, which can be selected from the drop-down menu located on the Battle Pass screen in-game.With that said, let’s talk about the update!
Crossfirex beta update#
Needless to say – we’re extremely eager to continue working on improvements for the game and hope that this update will act as a stepping stone in earning back player trust in the future of CrossfireX.
Crossfirex beta Patch#
We’re excited to be able to share with you our first major update for CrossfireX.īefore we dive into the patch details, we wanted to take a moment to express our deep appreciation for our community - we’ve been truly humbled since the official launch of the game and have received an incredible amount of feedback from passionate CrossfireX fans around the globe.